add picom config
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| ################################# | ||||
| #             Shadows           # | ||||
| ################################# | ||||
|  | ||||
|  | ||||
| # Enabled client-side shadows on windows. Note desktop windows | ||||
| # (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow, | ||||
| # unless explicitly requested using the wintypes option. | ||||
| # | ||||
| # shadow = false | ||||
| shadow = true; | ||||
|  | ||||
| # The blur radius for shadows, in pixels. (defaults to 12) | ||||
| # shadow-radius = 12 | ||||
| shadow-radius = 7; | ||||
|  | ||||
| # The opacity of shadows. (0.0 - 1.0, defaults to 0.75) | ||||
| # shadow-opacity = .75 | ||||
|  | ||||
| # The left offset for shadows, in pixels. (defaults to -15) | ||||
| # shadow-offset-x = -15 | ||||
| shadow-offset-x = -7; | ||||
|  | ||||
| # The top offset for shadows, in pixels. (defaults to -15) | ||||
| # shadow-offset-y = -15 | ||||
| shadow-offset-y = -7; | ||||
|  | ||||
| # Red color value of shadow (0.0 - 1.0, defaults to 0). | ||||
| # shadow-red = 0 | ||||
|  | ||||
| # Green color value of shadow (0.0 - 1.0, defaults to 0). | ||||
| # shadow-green = 0 | ||||
|  | ||||
| # Blue color value of shadow (0.0 - 1.0, defaults to 0). | ||||
| # shadow-blue = 0 | ||||
|  | ||||
| # Hex string color value of shadow (#000000 - #FFFFFF, defaults to #000000). This option will override options set shadow-(red/green/blue) | ||||
| # shadow-color = "#000000" | ||||
|  | ||||
| # Specify a list of conditions of windows that should have no shadow. | ||||
| # shadow-exclude = [] | ||||
| shadow-exclude = [ | ||||
| ]; | ||||
|  | ||||
| # Specify a list of conditions of windows that should have no shadow painted over, such as a dock window. | ||||
| # clip-shadow-above = [] | ||||
|  | ||||
| # Crop shadow of a window fully on a particular monitor to that monitor. This is | ||||
| # currently implemented using the X RandR extension. | ||||
| # crop-shadow-to-monitor = false | ||||
|  | ||||
|  | ||||
| ################################# | ||||
| #           Fading              # | ||||
| ################################# | ||||
|  | ||||
|  | ||||
| # Fade windows in/out when opening/closing and when opacity changes, | ||||
| #  unless no-fading-openclose is used. | ||||
| # fading = false | ||||
| fading = true; | ||||
|  | ||||
| # Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028) | ||||
| # fade-in-step = 0.028 | ||||
| fade-in-step = 0.03; | ||||
|  | ||||
| # Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03) | ||||
| # fade-out-step = 0.03 | ||||
| fade-out-step = 0.03; | ||||
|  | ||||
| # The time between steps in fade step, in milliseconds. (> 0, defaults to 10) | ||||
| # fade-delta = 10 | ||||
|  | ||||
| # Specify a list of conditions of windows that should not be faded. | ||||
| # fade-exclude = [] | ||||
|  | ||||
| # Do not fade on window open/close. | ||||
| # no-fading-openclose = false | ||||
|  | ||||
| # Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc. | ||||
| # no-fading-destroyed-argb = false | ||||
|  | ||||
|  | ||||
| ################################# | ||||
| #   Transparency / Opacity      # | ||||
| ################################# | ||||
|  | ||||
|  | ||||
| # Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0) | ||||
| # inactive-opacity = 1 | ||||
| inactive-opacity = 1; | ||||
|  | ||||
| # Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default) | ||||
| # frame-opacity = 1.0 | ||||
| frame-opacity = 0.7; | ||||
|  | ||||
| # Let inactive opacity set by -i override the '_NET_WM_WINDOW_OPACITY' values of windows. | ||||
| # inactive-opacity-override = true | ||||
| inactive-opacity-override = false; | ||||
|  | ||||
| # Default opacity for active windows. (0.0 - 1.0, defaults to 1.0) | ||||
| # active-opacity = 1.0 | ||||
|  | ||||
| # Dim inactive windows. (0.0 - 1.0, defaults to 0.0) | ||||
| # inactive-dim = 0.0 | ||||
|  | ||||
| # Specify a list of conditions of windows that should never be considered focused. | ||||
| # focus-exclude = [] | ||||
| # focus-exclude = [ "class_g = 'Cairo-clock'" ]; | ||||
|  | ||||
| # Use fixed inactive dim value, instead of adjusting according to window opacity. | ||||
| # inactive-dim-fixed = 1.0 | ||||
|  | ||||
| # Specify a list of opacity rules, in the format `PERCENT:PATTERN`, | ||||
| # like `50:name *= "Firefox"`. picom-trans is recommended over this. | ||||
| # Note we don't make any guarantee about possible conflicts with other | ||||
| # programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows. | ||||
| # example: | ||||
| #    opacity-rule = [ "80:class_g = 'URxvt'" ]; | ||||
| # | ||||
| # opacity-rule = [] | ||||
|  | ||||
|  | ||||
| ################################# | ||||
| #           Corners             # | ||||
| ################################# | ||||
|  | ||||
| # Sets the radius of rounded window corners. When > 0, the compositor will | ||||
| # round the corners of windows. Does not interact well with | ||||
| # `transparent-clipping`. | ||||
| corner-radius = 10; | ||||
| round-border = 8; | ||||
|  | ||||
| # Exclude conditions for rounded corners. | ||||
| # rounded-corners-exclude = [ | ||||
| #  "window_type = 'dock'", | ||||
| #  "window_type = 'desktop'" | ||||
| #]; | ||||
|  | ||||
|  | ||||
| ################################# | ||||
| #     Background-Blurring       # | ||||
| ################################# | ||||
|  | ||||
|  | ||||
| # Parameters for background blurring, see the *BLUR* section for more information. | ||||
| blur-method = "dual_kawase"; | ||||
| blur-strength = 4; | ||||
| # blur-method = | ||||
| # blur-size = 12 | ||||
| # | ||||
| # blur-deviation = false | ||||
| # | ||||
| # blur-strength = 5 | ||||
|  | ||||
| # Blur background of semi-transparent / ARGB windows. | ||||
| # Bad in performance, with driver-dependent behavior. | ||||
| # The name of the switch may change without prior notifications. | ||||
| # | ||||
| # blur-background = false | ||||
|  | ||||
| # Blur background of windows when the window frame is not opaque. | ||||
| # Implies: | ||||
| #    blur-background | ||||
| # Bad in performance, with driver-dependent behavior. The name may change. | ||||
| # | ||||
| # blur-background-frame = false | ||||
|  | ||||
|  | ||||
| # Use fixed blur strength rather than adjusting according to window opacity. | ||||
| # blur-background-fixed = false | ||||
|  | ||||
|  | ||||
| # Specify the blur convolution kernel, with the following format: | ||||
| # example: | ||||
| #   blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"; | ||||
| # | ||||
| # blur-kern = "" | ||||
| blur-kern = "3x3box"; | ||||
|  | ||||
|  | ||||
| # Exclude conditions for background blur. | ||||
| # blur-background-exclude = [] | ||||
| blur-background-exclude = [ | ||||
|   "window_type = 'dock'", | ||||
|   "window_type = 'desktop'", | ||||
| ]; | ||||
|  | ||||
| ################################# | ||||
| #       General Settings        # | ||||
| ################################# | ||||
|  | ||||
| # Enable remote control via D-Bus. See the man page for more details. | ||||
| # dbus = true | ||||
|  | ||||
| # Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers. | ||||
| # daemon = false | ||||
|  | ||||
| # Specify the backend to use: `xrender`, `glx`, `egl` or `xr_glx_hybrid`. | ||||
| # `xrender` is the default one. | ||||
| # | ||||
| # backend = "glx" | ||||
| # backend = "xrender"; | ||||
| backend = "glx"; | ||||
|  | ||||
| # Use higher precision during rendering, and apply dither when presenting the | ||||
| # rendered screen. Reduces banding artifacts, but might cause performance | ||||
| # degradation. Only works with OpenGL. | ||||
| dithered-present = false; | ||||
|  | ||||
| # Enable/disable VSync. | ||||
| vsync = false; | ||||
| # vsync = true; | ||||
|  | ||||
| # Try to detect WM windows (a non-override-redirect window with no | ||||
| # child that has 'WM_STATE') and mark them as active. | ||||
| # | ||||
| # mark-wmwin-focused = false | ||||
| mark-wmwin-focused = true; | ||||
|  | ||||
| # Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused. | ||||
| # mark-ovredir-focused = false | ||||
| mark-ovredir-focused = true; | ||||
|  | ||||
| # Try to detect windows with rounded corners and don't consider them | ||||
| # shaped windows. The accuracy is not very high, unfortunately. | ||||
| # | ||||
| # detect-rounded-corners = false | ||||
| detect-rounded-corners = true; | ||||
|  | ||||
| # Detect '_NET_WM_WINDOW_OPACITY' on client windows, useful for window managers | ||||
| # not passing '_NET_WM_WINDOW_OPACITY' of client windows to frame windows. | ||||
| # | ||||
| # detect-client-opacity = false | ||||
| detect-client-opacity = true; | ||||
|  | ||||
| # Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window, | ||||
| # rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy, | ||||
| # provided that the WM supports it. | ||||
| # | ||||
| # use-ewmh-active-win = false | ||||
|  | ||||
| # Unredirect all windows if a full-screen opaque window is detected, | ||||
| # to maximize performance for full-screen windows. Known to cause flickering | ||||
| # when redirecting/unredirecting windows. | ||||
| # | ||||
| # unredir-if-possible = false | ||||
|  | ||||
| # Delay before unredirecting the window, in milliseconds. Defaults to 0. | ||||
| # unredir-if-possible-delay = 0 | ||||
|  | ||||
| # Conditions of windows that shouldn't be considered full-screen for unredirecting screen. | ||||
| # unredir-if-possible-exclude = [] | ||||
|  | ||||
| # Use 'WM_TRANSIENT_FOR' to group windows, and consider windows | ||||
| # in the same group focused at the same time. | ||||
| # | ||||
| # detect-transient = false | ||||
| detect-transient = true; | ||||
|  | ||||
| # Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same | ||||
| # group focused at the same time. This usually means windows from the same application | ||||
| # will be considered focused or unfocused at the same time. | ||||
| # 'WM_TRANSIENT_FOR' has higher priority if detect-transient is enabled, too. | ||||
| # | ||||
| # detect-client-leader = false | ||||
|  | ||||
| # Resize damaged region by a specific number of pixels. | ||||
| # A positive value enlarges it while a negative one shrinks it. | ||||
| # If the value is positive, those additional pixels will not be actually painted | ||||
| # to screen, only used in blur calculation, and such. (Due to technical limitations, | ||||
| # with use-damage, those pixels will still be incorrectly painted to screen.) | ||||
| # Primarily used to fix the line corruption issues of blur, | ||||
| # in which case you should use the blur radius value here | ||||
| # (e.g. with a 3x3 kernel, you should use `--resize-damage 1`, | ||||
| # with a 5x5 one you use `--resize-damage 2`, and so on). | ||||
| # May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly. | ||||
| # | ||||
| # resize-damage = 1 | ||||
|  | ||||
| # Specify a list of conditions of windows that should be painted with inverted color. | ||||
| # Resource-hogging, and is not well tested. | ||||
| # | ||||
| # invert-color-include = [] | ||||
|  | ||||
| # GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer. | ||||
| # Might cause incorrect opacity when rendering transparent content (but never | ||||
| # practically happened) and may not work with blur-background. | ||||
| # My tests show a 15% performance boost. Recommended. | ||||
| # | ||||
| # glx-no-stencil = false | ||||
|  | ||||
| # GLX backend: Avoid rebinding pixmap on window damage. | ||||
| # Probably could improve performance on rapid window content changes, | ||||
| # but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.). | ||||
| # Recommended if it works. | ||||
| # | ||||
| # glx-no-rebind-pixmap = false | ||||
|  | ||||
| # Disable the use of damage information. | ||||
| # This cause the whole screen to be redrawn every time, instead of the part of the screen | ||||
| # has actually changed. Potentially degrades the performance, but might fix some artifacts. | ||||
| # The opposing option is use-damage | ||||
| # | ||||
| # no-use-damage = false | ||||
| use-damage = true; | ||||
|  | ||||
| # Use X Sync fence to sync clients' draw calls, to make sure all draw | ||||
| # calls are finished before picom starts drawing. Needed on nvidia-drivers | ||||
| # with GLX backend for some users. | ||||
| # | ||||
| # xrender-sync-fence = false | ||||
|  | ||||
| # GLX backend: Use specified GLSL fragment shader for rendering window | ||||
| # contents. Read the man page for a detailed explanation of the interface. | ||||
| # | ||||
| # window-shader-fg = "default" | ||||
|  | ||||
| # Use rules to set per-window shaders. Syntax is SHADER_PATH:PATTERN, similar | ||||
| # to opacity-rule. SHADER_PATH can be "default". This overrides window-shader-fg. | ||||
| # | ||||
| # window-shader-fg-rule = [ | ||||
| #   "my_shader.frag:window_type != 'dock'" | ||||
| # ] | ||||
|  | ||||
| # Force all windows to be painted with blending. Useful if you | ||||
| # have a glx-fshader-win that could turn opaque pixels transparent. | ||||
| # | ||||
| # force-win-blend = false | ||||
|  | ||||
| # Do not use EWMH to detect fullscreen windows. | ||||
| # Reverts to checking if a window is fullscreen based only on its size and coordinates. | ||||
| # | ||||
| # no-ewmh-fullscreen = false | ||||
|  | ||||
| # Dimming bright windows so their brightness doesn't exceed this set value. | ||||
| # Brightness of a window is estimated by averaging all pixels in the window, | ||||
| # so this could comes with a performance hit. | ||||
| # Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0) | ||||
| # | ||||
| # max-brightness = 1.0 | ||||
|  | ||||
| # Make transparent windows clip other windows like non-transparent windows do, | ||||
| # instead of blending on top of them. | ||||
| # | ||||
| # transparent-clipping = false | ||||
|  | ||||
| # Specify a list of conditions of windows that should never have transparent | ||||
| # clipping applied. Useful for screenshot tools, where you need to be able to | ||||
| # see through transparent parts of the window. | ||||
| # | ||||
| # transparent-clipping-exclude = [] | ||||
|  | ||||
| # Set the log level. Possible values are: | ||||
| #  "trace", "debug", "info", "warn", "error" | ||||
| # in increasing level of importance. Case doesn't matter. | ||||
| # If using the "TRACE" log level, it's better to log into a file | ||||
| # using *--log-file*, since it can generate a huge stream of logs. | ||||
| # | ||||
| # log-level = "debug" | ||||
| log-level = "warn"; | ||||
|  | ||||
| # Set the log file. | ||||
| # If *--log-file* is never specified, logs will be written to stderr. | ||||
| # Otherwise, logs will to written to the given file, though some of the early | ||||
| # logs might still be written to the stderr. | ||||
| # When setting this option from the config file, it is recommended to use an absolute path. | ||||
| # | ||||
| # log-file = "/path/to/your/log/file" | ||||
|  | ||||
| # Show all X errors (for debugging) | ||||
| # show-all-xerrors = false | ||||
|  | ||||
| # Write process ID to a file. | ||||
| # write-pid-path = "/path/to/your/log/file" | ||||
|  | ||||
| # Window type settings | ||||
| # | ||||
| # 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard: | ||||
| #     "unknown", "desktop", "dock", "toolbar", "menu", "utility", | ||||
| #     "splash", "dialog", "normal", "dropdown_menu", "popup_menu", | ||||
| #     "tooltip", "notification", "combo", and "dnd". | ||||
| # | ||||
| # Following per window-type options are available: :: | ||||
| # | ||||
| #   fade, shadow::: | ||||
| #     Controls window-type-specific shadow and fade settings. | ||||
| # | ||||
| #   opacity::: | ||||
| #     Controls default opacity of the window type. | ||||
| # | ||||
| #   focus::: | ||||
| #     Controls whether the window of this type is to be always considered focused. | ||||
| #     (By default, all window types except "normal" and "dialog" has this on.) | ||||
| # | ||||
| #   full-shadow::: | ||||
| #     Controls whether shadow is drawn under the parts of the window that you | ||||
| #     normally won't be able to see. Useful when the window has parts of it | ||||
| #     transparent, and you want shadows in those areas. | ||||
| # | ||||
| #   clip-shadow-above::: | ||||
| #     Controls whether shadows that would have been drawn above the window should | ||||
| #     be clipped. Useful for dock windows that should have no shadow painted on top. | ||||
| # | ||||
| #   redir-ignore::: | ||||
| #     Controls whether this type of windows should cause screen to become | ||||
| #     redirected again after been unredirected. If you have unredir-if-possible | ||||
| #     set, and doesn't want certain window to cause unnecessary screen redirection, | ||||
| #     you can set this to `true`. | ||||
| # | ||||
| wintypes: | ||||
| { | ||||
|   tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; }; | ||||
|   dock = { shadow = false; clip-shadow-above = true; } | ||||
|   dnd = { shadow = false; } | ||||
|   popup_menu = { opacity = 0.8; } | ||||
|   dropdown_menu = { opacity = 0.8; } | ||||
| }; | ||||
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