diff --git a/configs/flashfocus/flashfocus.yml b/configs/flashfocus/flashfocus.yml new file mode 100644 index 0000000..c18b7cf --- /dev/null +++ b/configs/flashfocus/flashfocus.yml @@ -0,0 +1,92 @@ +## @@@@@@@@@@@@@@@@@@@@@@ +## Flashfocus config file +## @@@@@@@@@@@@@@@@@@@@@@ + +# Opacity of window during flash. +flash-opacity: 1 + +# Windows are restored to this opacity value at the end of a flash. +default-opacity: 1 + +# Length of flash in milliseconds. +time: 500 + +# If true, flashes are not faded out. This will improve performance but flashes +# won't be smooth. +simple: false + +# Number of animation frames in a flash. +ntimepoints: 10 + +# Set this to false if you don't want windows to flash on focus. +flash-on-focus: true + +# Set this to false if you don't want fullscreen windows to flash. +flash-fullscreen: true + +# Whether or not to flash windows if they are the only window on the desktop. +# Possible values: +# 'always': +# Always flash lone windows +# 'never': +# Never flash lone windows +# 'on_open_close': +# Lone windows will be flashed only if a) if they were just opened and b) +# if another window was just closed. +# 'on_switch': +# Lone windows will be flashed only upon switching desktops. +flash-lone-windows: 'always' + + +# Defining window-specific flash rules +# +# X11-based window managers (e.g i3, bspwm) +# ----------------------------------------- +# Flash rules are defined by matching the WM_CLASS property of a window. To get +# the WM_CLASS property use 'xprop WM_CLASS' and click on a window. The +# property is a tuple of the form (window-id, window-class). The window-class +# is usually the name of the application, but not always. +# +# +# Say I'd like to set all 'termite' windows to 80% opacity but leave other +# windows at full opacity: +# +# rules: +# - window-class: Termite +# default-opacity: 0.8 +# +# +# I also would prefer that firefox windows are not flashed on focus: +# +# rules: +# - window-class: firefox +# flash-on-focus: False +# - window-class: Termite +# default-opacity: 0.8 +# +# +# For more complicated rules, you can use (python-style) regexes: +# +# rules: +# - window-id: ^(?!termite)$ +# default-opacity: 0.8 +# +# +# Sway +# ---- +# Native wayland apps can be matched using the app_id and window name. These +# can be found using `swaymsg -t get_tree`. XWayland apps are matched with +# using WM_CLASS as above (this can also be found with `swaymsg`) +# +# Given that termite is wayland native and firefox is not, the rules above +# could instead be written: +# +# rules: +# - window-class: firefox +# flash-on-focus: False +# - app-id: termite +# default-opacity: 0.8 +# +# rules: +# - window-name: ^(?!termite)$ +# default-opacity: 0.8 diff --git a/configs/i3wm_g/Lenovox1Gen5/config b/configs/i3wm_g/Lenovox1Gen5/config index e035681..4278e1e 100644 --- a/configs/i3wm_g/Lenovox1Gen5/config +++ b/configs/i3wm_g/Lenovox1Gen5/config @@ -3,7 +3,7 @@ set $mod1 Mod4 # Font for window titles. Will also be used by the bar unless a different font # is used in the bar {} block below. -font pango:Maple Mono NF 8 +font pango:IosevkaTerm Nerd Font 8 # Monitors set $pm eDP-1 @@ -21,25 +21,28 @@ exec nitrogen --restore # Network Manager exec --no-startup-id nm-applet -exec_always picom +exec --no-startup-id picom & exec_always caffeine - +exec_always --no-startup-id flashfocus # Hide Polybar bindsym $mod+Escape exec polybar-msg cmd toggle # Scratchpad bindsym $mod+Shift+m move scratchpad bindsym $mod+m scratchpad show +# Flashfocus +bindsym $mod+n exec --no-startup-id flash_window # Windows border/Tittle bar -default_border pixel 3 -default_floating_border pixel 2 +# To disable set to "none" +default_border none +default_floating_border none # rofi bind bindsym $mod+d exec rofi -show drun -disable-history -show-icons # Gaps -gaps inner 4 -gaps outer 0 +gaps inner 6 +gaps outer 4 # Start XDG autostart .desktop files using dex. See also # https://wiki.archlinux.org/index.php/XDG_Autostart @@ -263,17 +266,17 @@ bindsym $mod+r mode "resize" # Define colors variables: # bg tab mode -set $color1 #1d2021 -set $color2 #d8a657 -set $color3 #fabd3f -set $color4 #928374 +#set $color1 #1d2021 +#set $color2 #d8a657 +#set $color3 #fabd3f +#set $color4 #928374 # define colors for windows: #class border bground text indicator child_border -client.focused $color2 $color1 $color3 $color2 $color2 -client.unfocused $color4 $color1 $color4 $color1 $color1 -client.focused_inactive $color4 $color1 $color4 $color4 $color1 -client.urgent $color3 $color3 $color2 $color2 $color1 +#client.focused $color2 $color1 $color3 $color2 $color2 +#client.unfocused $color4 $color1 $color4 $color1 $color1 +#client.focused_inactive $color4 $color1 $color4 $color4 $color1 +#client.urgent $color3 $color3 $color2 $color2 $color1 # Start Polybar exec_always ~/.config/polybar/launch.sh & diff --git a/configs/picom_l/README.md b/configs/picom_l/README.md new file mode 100644 index 0000000..04a819f --- /dev/null +++ b/configs/picom_l/README.md @@ -0,0 +1,3 @@ +## Picom configs +*picom_default.conf* - Default config not much has been changed/editted +*picom.conf* - Minimal config, with just a few options, no animation, and includes `flashfocus` needed options diff --git a/configs/picom_l/picom.conf b/configs/picom_l/picom.conf index de21445..71b71cc 100644 --- a/configs/picom_l/picom.conf +++ b/configs/picom_l/picom.conf @@ -1,418 +1,11 @@ -################################# -# Shadows # -################################# - - -# Enabled client-side shadows on windows. Note desktop windows -# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow, -# unless explicitly requested using the wintypes option. -# -# shadow = false -shadow = true; - -# The blur radius for shadows, in pixels. (defaults to 12) -# shadow-radius = 12 -shadow-radius = 7; - -# The opacity of shadows. (0.0 - 1.0, defaults to 0.75) -# shadow-opacity = .75 - -# The left offset for shadows, in pixels. (defaults to -15) -# shadow-offset-x = -15 -shadow-offset-x = -7; - -# The top offset for shadows, in pixels. (defaults to -15) -# shadow-offset-y = -15 -shadow-offset-y = -7; - -# Red color value of shadow (0.0 - 1.0, defaults to 0). -# shadow-red = 0 - -# Green color value of shadow (0.0 - 1.0, defaults to 0). -# shadow-green = 0 - -# Blue color value of shadow (0.0 - 1.0, defaults to 0). -# shadow-blue = 0 - -# Hex string color value of shadow (#000000 - #FFFFFF, defaults to #000000). This option will override options set shadow-(red/green/blue) -# shadow-color = "#000000" - -# Specify a list of conditions of windows that should have no shadow. -# shadow-exclude = [] -shadow-exclude = [ -]; - -# Specify a list of conditions of windows that should have no shadow painted over, such as a dock window. -# clip-shadow-above = [] - -# Crop shadow of a window fully on a particular monitor to that monitor. This is -# currently implemented using the X RandR extension. -# crop-shadow-to-monitor = false - - -################################# -# Fading # -################################# - - -# Fade windows in/out when opening/closing and when opacity changes, -# unless no-fading-openclose is used. -# fading = false -fading = true; - -# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028) -# fade-in-step = 0.028 -fade-in-step = 0.03; - -# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03) -# fade-out-step = 0.03 -fade-out-step = 0.03; - -# The time between steps in fade step, in milliseconds. (> 0, defaults to 10) -# fade-delta = 10 - -# Specify a list of conditions of windows that should not be faded. -# fade-exclude = [] - -# Do not fade on window open/close. -# no-fading-openclose = false - -# Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc. -# no-fading-destroyed-argb = false - - -################################# -# Transparency / Opacity # -################################# - - -# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0) -# inactive-opacity = 1 +backend = "glx"; +active-opacity = 1; inactive-opacity = 1; -# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default) -# frame-opacity = 1.0 -frame-opacity = 0.7; - -# Let inactive opacity set by -i override the '_NET_WM_WINDOW_OPACITY' values of windows. -# inactive-opacity-override = true -inactive-opacity-override = false; - -# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0) -# active-opacity = 1.0 - -# Dim inactive windows. (0.0 - 1.0, defaults to 0.0) -# inactive-dim = 0.0 - -# Specify a list of conditions of windows that should never be considered focused. -# focus-exclude = [] -# focus-exclude = [ "class_g = 'Cairo-clock'" ]; - -# Use fixed inactive dim value, instead of adjusting according to window opacity. -# inactive-dim-fixed = 1.0 - -# Specify a list of opacity rules, in the format `PERCENT:PATTERN`, -# like `50:name *= "Firefox"`. picom-trans is recommended over this. -# Note we don't make any guarantee about possible conflicts with other -# programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows. -# example: -# opacity-rule = [ "80:class_g = 'URxvt'" ]; -# -# opacity-rule = [] - - -################################# -# Corners # -################################# - -# Sets the radius of rounded window corners. When > 0, the compositor will -# round the corners of windows. Does not interact well with -# `transparent-clipping`. -corner-radius = 10; -round-border = 8; - -# Exclude conditions for rounded corners. -# rounded-corners-exclude = [ -# "window_type = 'dock'", -# "window_type = 'desktop'" -#]; - - -################################# -# Background-Blurring # -################################# - - -# Parameters for background blurring, see the *BLUR* section for more information. blur-method = "dual_kawase"; -blur-strength = 4; -# blur-method = -# blur-size = 12 -# -# blur-deviation = false -# -# blur-strength = 5 +blur-strength = 0; -# Blur background of semi-transparent / ARGB windows. -# Bad in performance, with driver-dependent behavior. -# The name of the switch may change without prior notifications. -# -# blur-background = false - -# Blur background of windows when the window frame is not opaque. -# Implies: -# blur-background -# Bad in performance, with driver-dependent behavior. The name may change. -# -# blur-background-frame = false - - -# Use fixed blur strength rather than adjusting according to window opacity. -# blur-background-fixed = false - - -# Specify the blur convolution kernel, with the following format: -# example: -# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"; -# -# blur-kern = "" -blur-kern = "3x3box"; - - -# Exclude conditions for background blur. -# blur-background-exclude = [] -blur-background-exclude = [ - "window_type = 'dock'", - "window_type = 'desktop'", -]; - -################################# -# General Settings # -################################# - -# Enable remote control via D-Bus. See the man page for more details. -# dbus = true - -# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers. -# daemon = false - -# Specify the backend to use: `xrender`, `glx`, `egl` or `xr_glx_hybrid`. -# `xrender` is the default one. -# -# backend = "glx" -# backend = "xrender"; -backend = "glx"; - -# Use higher precision during rendering, and apply dither when presenting the -# rendered screen. Reduces banding artifacts, but might cause performance -# degradation. Only works with OpenGL. -dithered-present = false; - -# Enable/disable VSync. -vsync = false; -# vsync = true; - -# Try to detect WM windows (a non-override-redirect window with no -# child that has 'WM_STATE') and mark them as active. -# -# mark-wmwin-focused = false -mark-wmwin-focused = true; - -# Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused. -# mark-ovredir-focused = false -mark-ovredir-focused = true; - -# Try to detect windows with rounded corners and don't consider them -# shaped windows. The accuracy is not very high, unfortunately. -# -# detect-rounded-corners = false -detect-rounded-corners = true; - -# Detect '_NET_WM_WINDOW_OPACITY' on client windows, useful for window managers -# not passing '_NET_WM_WINDOW_OPACITY' of client windows to frame windows. -# -# detect-client-opacity = false detect-client-opacity = true; - -# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window, -# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy, -# provided that the WM supports it. -# -# use-ewmh-active-win = false - -# Unredirect all windows if a full-screen opaque window is detected, -# to maximize performance for full-screen windows. Known to cause flickering -# when redirecting/unredirecting windows. -# -# unredir-if-possible = false - -# Delay before unredirecting the window, in milliseconds. Defaults to 0. -# unredir-if-possible-delay = 0 - -# Conditions of windows that shouldn't be considered full-screen for unredirecting screen. -# unredir-if-possible-exclude = [] - -# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows -# in the same group focused at the same time. -# -# detect-transient = false -detect-transient = true; - -# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same -# group focused at the same time. This usually means windows from the same application -# will be considered focused or unfocused at the same time. -# 'WM_TRANSIENT_FOR' has higher priority if detect-transient is enabled, too. -# -# detect-client-leader = false - -# Resize damaged region by a specific number of pixels. -# A positive value enlarges it while a negative one shrinks it. -# If the value is positive, those additional pixels will not be actually painted -# to screen, only used in blur calculation, and such. (Due to technical limitations, -# with use-damage, those pixels will still be incorrectly painted to screen.) -# Primarily used to fix the line corruption issues of blur, -# in which case you should use the blur radius value here -# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`, -# with a 5x5 one you use `--resize-damage 2`, and so on). -# May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly. -# -# resize-damage = 1 - -# Specify a list of conditions of windows that should be painted with inverted color. -# Resource-hogging, and is not well tested. -# -# invert-color-include = [] - -# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer. -# Might cause incorrect opacity when rendering transparent content (but never -# practically happened) and may not work with blur-background. -# My tests show a 15% performance boost. Recommended. -# -# glx-no-stencil = false - -# GLX backend: Avoid rebinding pixmap on window damage. -# Probably could improve performance on rapid window content changes, -# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.). -# Recommended if it works. -# -# glx-no-rebind-pixmap = false - -# Disable the use of damage information. -# This cause the whole screen to be redrawn every time, instead of the part of the screen -# has actually changed. Potentially degrades the performance, but might fix some artifacts. -# The opposing option is use-damage -# -# no-use-damage = false -use-damage = true; - -# Use X Sync fence to sync clients' draw calls, to make sure all draw -# calls are finished before picom starts drawing. Needed on nvidia-drivers -# with GLX backend for some users. -# -# xrender-sync-fence = false - -# GLX backend: Use specified GLSL fragment shader for rendering window -# contents. Read the man page for a detailed explanation of the interface. -# -# window-shader-fg = "default" - -# Use rules to set per-window shaders. Syntax is SHADER_PATH:PATTERN, similar -# to opacity-rule. SHADER_PATH can be "default". This overrides window-shader-fg. -# -# window-shader-fg-rule = [ -# "my_shader.frag:window_type != 'dock'" -# ] - -# Force all windows to be painted with blending. Useful if you -# have a glx-fshader-win that could turn opaque pixels transparent. -# -# force-win-blend = false - -# Do not use EWMH to detect fullscreen windows. -# Reverts to checking if a window is fullscreen based only on its size and coordinates. -# -# no-ewmh-fullscreen = false - -# Dimming bright windows so their brightness doesn't exceed this set value. -# Brightness of a window is estimated by averaging all pixels in the window, -# so this could comes with a performance hit. -# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0) -# -# max-brightness = 1.0 - -# Make transparent windows clip other windows like non-transparent windows do, -# instead of blending on top of them. -# -# transparent-clipping = false - -# Specify a list of conditions of windows that should never have transparent -# clipping applied. Useful for screenshot tools, where you need to be able to -# see through transparent parts of the window. -# -# transparent-clipping-exclude = [] - -# Set the log level. Possible values are: -# "trace", "debug", "info", "warn", "error" -# in increasing level of importance. Case doesn't matter. -# If using the "TRACE" log level, it's better to log into a file -# using *--log-file*, since it can generate a huge stream of logs. -# -# log-level = "debug" -log-level = "warn"; - -# Set the log file. -# If *--log-file* is never specified, logs will be written to stderr. -# Otherwise, logs will to written to the given file, though some of the early -# logs might still be written to the stderr. -# When setting this option from the config file, it is recommended to use an absolute path. -# -# log-file = "/path/to/your/log/file" - -# Show all X errors (for debugging) -# show-all-xerrors = false - -# Write process ID to a file. -# write-pid-path = "/path/to/your/log/file" - -# Window type settings -# -# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard: -# "unknown", "desktop", "dock", "toolbar", "menu", "utility", -# "splash", "dialog", "normal", "dropdown_menu", "popup_menu", -# "tooltip", "notification", "combo", and "dnd". -# -# Following per window-type options are available: :: -# -# fade, shadow::: -# Controls window-type-specific shadow and fade settings. -# -# opacity::: -# Controls default opacity of the window type. -# -# focus::: -# Controls whether the window of this type is to be always considered focused. -# (By default, all window types except "normal" and "dialog" has this on.) -# -# full-shadow::: -# Controls whether shadow is drawn under the parts of the window that you -# normally won't be able to see. Useful when the window has parts of it -# transparent, and you want shadows in those areas. -# -# clip-shadow-above::: -# Controls whether shadows that would have been drawn above the window should -# be clipped. Useful for dock windows that should have no shadow painted on top. -# -# redir-ignore::: -# Controls whether this type of windows should cause screen to become -# redirected again after been unredirected. If you have unredir-if-possible -# set, and doesn't want certain window to cause unnecessary screen redirection, -# you can set this to `true`. -# -wintypes: -{ - tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; }; - dock = { shadow = false; clip-shadow-above = true; } - dnd = { shadow = false; } - popup_menu = { opacity = 0.8; } - dropdown_menu = { opacity = 0.8; } -}; +opacity-rule = [ + "0:_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'" +]; diff --git a/configs/picom_l/picom_default.conf b/configs/picom_l/picom_default.conf new file mode 100644 index 0000000..de21445 --- /dev/null +++ b/configs/picom_l/picom_default.conf @@ -0,0 +1,418 @@ +################################# +# Shadows # +################################# + + +# Enabled client-side shadows on windows. Note desktop windows +# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow, +# unless explicitly requested using the wintypes option. +# +# shadow = false +shadow = true; + +# The blur radius for shadows, in pixels. (defaults to 12) +# shadow-radius = 12 +shadow-radius = 7; + +# The opacity of shadows. (0.0 - 1.0, defaults to 0.75) +# shadow-opacity = .75 + +# The left offset for shadows, in pixels. (defaults to -15) +# shadow-offset-x = -15 +shadow-offset-x = -7; + +# The top offset for shadows, in pixels. (defaults to -15) +# shadow-offset-y = -15 +shadow-offset-y = -7; + +# Red color value of shadow (0.0 - 1.0, defaults to 0). +# shadow-red = 0 + +# Green color value of shadow (0.0 - 1.0, defaults to 0). +# shadow-green = 0 + +# Blue color value of shadow (0.0 - 1.0, defaults to 0). +# shadow-blue = 0 + +# Hex string color value of shadow (#000000 - #FFFFFF, defaults to #000000). This option will override options set shadow-(red/green/blue) +# shadow-color = "#000000" + +# Specify a list of conditions of windows that should have no shadow. +# shadow-exclude = [] +shadow-exclude = [ +]; + +# Specify a list of conditions of windows that should have no shadow painted over, such as a dock window. +# clip-shadow-above = [] + +# Crop shadow of a window fully on a particular monitor to that monitor. This is +# currently implemented using the X RandR extension. +# crop-shadow-to-monitor = false + + +################################# +# Fading # +################################# + + +# Fade windows in/out when opening/closing and when opacity changes, +# unless no-fading-openclose is used. +# fading = false +fading = true; + +# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028) +# fade-in-step = 0.028 +fade-in-step = 0.03; + +# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03) +# fade-out-step = 0.03 +fade-out-step = 0.03; + +# The time between steps in fade step, in milliseconds. (> 0, defaults to 10) +# fade-delta = 10 + +# Specify a list of conditions of windows that should not be faded. +# fade-exclude = [] + +# Do not fade on window open/close. +# no-fading-openclose = false + +# Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc. +# no-fading-destroyed-argb = false + + +################################# +# Transparency / Opacity # +################################# + + +# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0) +# inactive-opacity = 1 +inactive-opacity = 1; + +# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default) +# frame-opacity = 1.0 +frame-opacity = 0.7; + +# Let inactive opacity set by -i override the '_NET_WM_WINDOW_OPACITY' values of windows. +# inactive-opacity-override = true +inactive-opacity-override = false; + +# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0) +# active-opacity = 1.0 + +# Dim inactive windows. (0.0 - 1.0, defaults to 0.0) +# inactive-dim = 0.0 + +# Specify a list of conditions of windows that should never be considered focused. +# focus-exclude = [] +# focus-exclude = [ "class_g = 'Cairo-clock'" ]; + +# Use fixed inactive dim value, instead of adjusting according to window opacity. +# inactive-dim-fixed = 1.0 + +# Specify a list of opacity rules, in the format `PERCENT:PATTERN`, +# like `50:name *= "Firefox"`. picom-trans is recommended over this. +# Note we don't make any guarantee about possible conflicts with other +# programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows. +# example: +# opacity-rule = [ "80:class_g = 'URxvt'" ]; +# +# opacity-rule = [] + + +################################# +# Corners # +################################# + +# Sets the radius of rounded window corners. When > 0, the compositor will +# round the corners of windows. Does not interact well with +# `transparent-clipping`. +corner-radius = 10; +round-border = 8; + +# Exclude conditions for rounded corners. +# rounded-corners-exclude = [ +# "window_type = 'dock'", +# "window_type = 'desktop'" +#]; + + +################################# +# Background-Blurring # +################################# + + +# Parameters for background blurring, see the *BLUR* section for more information. +blur-method = "dual_kawase"; +blur-strength = 4; +# blur-method = +# blur-size = 12 +# +# blur-deviation = false +# +# blur-strength = 5 + +# Blur background of semi-transparent / ARGB windows. +# Bad in performance, with driver-dependent behavior. +# The name of the switch may change without prior notifications. +# +# blur-background = false + +# Blur background of windows when the window frame is not opaque. +# Implies: +# blur-background +# Bad in performance, with driver-dependent behavior. The name may change. +# +# blur-background-frame = false + + +# Use fixed blur strength rather than adjusting according to window opacity. +# blur-background-fixed = false + + +# Specify the blur convolution kernel, with the following format: +# example: +# blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1"; +# +# blur-kern = "" +blur-kern = "3x3box"; + + +# Exclude conditions for background blur. +# blur-background-exclude = [] +blur-background-exclude = [ + "window_type = 'dock'", + "window_type = 'desktop'", +]; + +################################# +# General Settings # +################################# + +# Enable remote control via D-Bus. See the man page for more details. +# dbus = true + +# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers. +# daemon = false + +# Specify the backend to use: `xrender`, `glx`, `egl` or `xr_glx_hybrid`. +# `xrender` is the default one. +# +# backend = "glx" +# backend = "xrender"; +backend = "glx"; + +# Use higher precision during rendering, and apply dither when presenting the +# rendered screen. Reduces banding artifacts, but might cause performance +# degradation. Only works with OpenGL. +dithered-present = false; + +# Enable/disable VSync. +vsync = false; +# vsync = true; + +# Try to detect WM windows (a non-override-redirect window with no +# child that has 'WM_STATE') and mark them as active. +# +# mark-wmwin-focused = false +mark-wmwin-focused = true; + +# Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused. +# mark-ovredir-focused = false +mark-ovredir-focused = true; + +# Try to detect windows with rounded corners and don't consider them +# shaped windows. The accuracy is not very high, unfortunately. +# +# detect-rounded-corners = false +detect-rounded-corners = true; + +# Detect '_NET_WM_WINDOW_OPACITY' on client windows, useful for window managers +# not passing '_NET_WM_WINDOW_OPACITY' of client windows to frame windows. +# +# detect-client-opacity = false +detect-client-opacity = true; + +# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window, +# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy, +# provided that the WM supports it. +# +# use-ewmh-active-win = false + +# Unredirect all windows if a full-screen opaque window is detected, +# to maximize performance for full-screen windows. Known to cause flickering +# when redirecting/unredirecting windows. +# +# unredir-if-possible = false + +# Delay before unredirecting the window, in milliseconds. Defaults to 0. +# unredir-if-possible-delay = 0 + +# Conditions of windows that shouldn't be considered full-screen for unredirecting screen. +# unredir-if-possible-exclude = [] + +# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows +# in the same group focused at the same time. +# +# detect-transient = false +detect-transient = true; + +# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same +# group focused at the same time. This usually means windows from the same application +# will be considered focused or unfocused at the same time. +# 'WM_TRANSIENT_FOR' has higher priority if detect-transient is enabled, too. +# +# detect-client-leader = false + +# Resize damaged region by a specific number of pixels. +# A positive value enlarges it while a negative one shrinks it. +# If the value is positive, those additional pixels will not be actually painted +# to screen, only used in blur calculation, and such. (Due to technical limitations, +# with use-damage, those pixels will still be incorrectly painted to screen.) +# Primarily used to fix the line corruption issues of blur, +# in which case you should use the blur radius value here +# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`, +# with a 5x5 one you use `--resize-damage 2`, and so on). +# May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly. +# +# resize-damage = 1 + +# Specify a list of conditions of windows that should be painted with inverted color. +# Resource-hogging, and is not well tested. +# +# invert-color-include = [] + +# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer. +# Might cause incorrect opacity when rendering transparent content (but never +# practically happened) and may not work with blur-background. +# My tests show a 15% performance boost. Recommended. +# +# glx-no-stencil = false + +# GLX backend: Avoid rebinding pixmap on window damage. +# Probably could improve performance on rapid window content changes, +# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.). +# Recommended if it works. +# +# glx-no-rebind-pixmap = false + +# Disable the use of damage information. +# This cause the whole screen to be redrawn every time, instead of the part of the screen +# has actually changed. Potentially degrades the performance, but might fix some artifacts. +# The opposing option is use-damage +# +# no-use-damage = false +use-damage = true; + +# Use X Sync fence to sync clients' draw calls, to make sure all draw +# calls are finished before picom starts drawing. Needed on nvidia-drivers +# with GLX backend for some users. +# +# xrender-sync-fence = false + +# GLX backend: Use specified GLSL fragment shader for rendering window +# contents. Read the man page for a detailed explanation of the interface. +# +# window-shader-fg = "default" + +# Use rules to set per-window shaders. Syntax is SHADER_PATH:PATTERN, similar +# to opacity-rule. SHADER_PATH can be "default". This overrides window-shader-fg. +# +# window-shader-fg-rule = [ +# "my_shader.frag:window_type != 'dock'" +# ] + +# Force all windows to be painted with blending. Useful if you +# have a glx-fshader-win that could turn opaque pixels transparent. +# +# force-win-blend = false + +# Do not use EWMH to detect fullscreen windows. +# Reverts to checking if a window is fullscreen based only on its size and coordinates. +# +# no-ewmh-fullscreen = false + +# Dimming bright windows so their brightness doesn't exceed this set value. +# Brightness of a window is estimated by averaging all pixels in the window, +# so this could comes with a performance hit. +# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0) +# +# max-brightness = 1.0 + +# Make transparent windows clip other windows like non-transparent windows do, +# instead of blending on top of them. +# +# transparent-clipping = false + +# Specify a list of conditions of windows that should never have transparent +# clipping applied. Useful for screenshot tools, where you need to be able to +# see through transparent parts of the window. +# +# transparent-clipping-exclude = [] + +# Set the log level. Possible values are: +# "trace", "debug", "info", "warn", "error" +# in increasing level of importance. Case doesn't matter. +# If using the "TRACE" log level, it's better to log into a file +# using *--log-file*, since it can generate a huge stream of logs. +# +# log-level = "debug" +log-level = "warn"; + +# Set the log file. +# If *--log-file* is never specified, logs will be written to stderr. +# Otherwise, logs will to written to the given file, though some of the early +# logs might still be written to the stderr. +# When setting this option from the config file, it is recommended to use an absolute path. +# +# log-file = "/path/to/your/log/file" + +# Show all X errors (for debugging) +# show-all-xerrors = false + +# Write process ID to a file. +# write-pid-path = "/path/to/your/log/file" + +# Window type settings +# +# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard: +# "unknown", "desktop", "dock", "toolbar", "menu", "utility", +# "splash", "dialog", "normal", "dropdown_menu", "popup_menu", +# "tooltip", "notification", "combo", and "dnd". +# +# Following per window-type options are available: :: +# +# fade, shadow::: +# Controls window-type-specific shadow and fade settings. +# +# opacity::: +# Controls default opacity of the window type. +# +# focus::: +# Controls whether the window of this type is to be always considered focused. +# (By default, all window types except "normal" and "dialog" has this on.) +# +# full-shadow::: +# Controls whether shadow is drawn under the parts of the window that you +# normally won't be able to see. Useful when the window has parts of it +# transparent, and you want shadows in those areas. +# +# clip-shadow-above::: +# Controls whether shadows that would have been drawn above the window should +# be clipped. Useful for dock windows that should have no shadow painted on top. +# +# redir-ignore::: +# Controls whether this type of windows should cause screen to become +# redirected again after been unredirected. If you have unredir-if-possible +# set, and doesn't want certain window to cause unnecessary screen redirection, +# you can set this to `true`. +# +wintypes: +{ + tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; }; + dock = { shadow = false; clip-shadow-above = true; } + dnd = { shadow = false; } + popup_menu = { opacity = 0.8; } + dropdown_menu = { opacity = 0.8; } +}; diff --git a/configs/polybar_g/Lenovox1Gen5/config.ini b/configs/polybar_g/Lenovox1Gen5/config.ini index 96d65f2..45cf21f 100644 --- a/configs/polybar_g/Lenovox1Gen5/config.ini +++ b/configs/polybar_g/Lenovox1Gen5/config.ini @@ -1,21 +1,30 @@ [colors] -background = #282A2E +# background = #282A2E +background = #282828 background-alt = #373B41 foreground = #C5C8C6 -primary = #F0C674 +# primary = #F0C674 secondary = #8ABEB7 alert = #A54242 -disabled = #707880 +# disabled = #707880 + +# Gruvbox +disabled = #f9f5d7 +primary = #f9f5d7 +focused = #d65d0e +urgent = cc241d + +[bar/barra2] +# monitor = ${env:MONITOR:} +inherit = bar/barra1 + [bar/barra1] monitor = ${env:MONITOR:} width = 100% height = 24pt radius = 6 - -[bar/barra2] -# monitor = ${env:MONITOR:} -inherit = bar/barra1 +module-margin-right = 2 dpi = 110 @@ -32,8 +41,8 @@ padding-right = 1 module-margin = 1 -separator =  -separator-foreground = ${colors.disabled} +separator = 󰇝 +separator-foreground = ${colors.focused} font-0 = Iosevka Nerd Font:size=14:style=bold;2 @@ -56,8 +65,10 @@ enable-ipc = true [module/systray] type = internal/tray -format-margin = 8pt -tray-spacing = 16pt +format-margin = 4px +tray-spacing = 16px +tray-size = 46% +format-background = ${color.focused} [module/i3] type = internal/i3 @@ -86,12 +97,12 @@ label-mode-foreground = ${colors.primary} label-focused = %name% label-focused-font = 5 -label-focused-foreground = ${colors.primary} +label-focused-foreground = ${colors.focused} label-focused-padding = 1 label-unfocused = %name% label-unfocused-font = 5 -label-unfocused-foreground = ${colors.white} +label-unfocused-foreground = ${colors.primary} label-unfocused-padding = 1 label-visible = %name% @@ -99,7 +110,7 @@ label-visible-padding = 1 label-urgent = %name% label-urgent-font = 10 -label-urgent-foreground = ${colors.red} +label-urgent-foreground = ${colors.urgent} label-urgent-padding = 1 #[module/xworkspaces] @@ -147,14 +158,14 @@ ramp-headphones-0 =  [module/memory] type = internal/memory interval = 2 -format-prefix = " " +format-prefix = " " format-prefix-foreground = ${colors.primary} label = %percentage_used:2%% [module/cpu] type = internal/cpu interval = 2 -format-prefix = " " +format-prefix = " " format-prefix-foreground = ${colors.primary} label = %percentage:2%% diff --git a/configs/polybar_g/Lenovox1Gen5/launch.sh b/configs/polybar_g/Lenovox1Gen5/launch.sh index 0673dc5..51779b3 100755 --- a/configs/polybar_g/Lenovox1Gen5/launch.sh +++ b/configs/polybar_g/Lenovox1Gen5/launch.sh @@ -1,4 +1,10 @@ #!/usr/bin/env bash +# Terminate already running bar instances +# If all your bars have ipc enabled, you can use +polybar-msg cmd quit +# Otherwise you can use the nuclear option: +# killall -q polybar + for m in $(polybar --list-monitors | cut -d":" -f1); do MONITOR=$m polybar --reload barra1 & MONITOR=$m polybar --reload barra2 &