501 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			501 lines
		
	
	
		
			15 KiB
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| #################################
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| #       Shadows       #
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| #################################
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| 
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| 
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| # Enabled client-side shadows on windows. Note desktop windows
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| # (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
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| # unless explicitly requested using the wintypes option.
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| #
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| #shadow = false
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| shadow = true;
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| 
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| # The blur radius for shadows, in pixels. (defaults to 12)
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| # shadow-radius = 12
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| shadow-radius = 10;
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| 
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| # The opacity of shadows. (0.0 - 1.0, defaults to 0.75)
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| shadow-opacity = .6
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| 
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| # The left offset for shadows, in pixels. (defaults to -15)
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| # shadow-offset-x = -15
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| shadow-offset-x = -8;
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| 
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| # The top offset for shadows, in pixels. (defaults to -15)
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| # shadow-offset-y = -15
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| shadow-offset-y = -8;
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| 
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| # Red color value of shadow (0.0 - 1.0, defaults to 0).
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| # shadow-red = 0
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| 
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| # Green color value of shadow (0.0 - 1.0, defaults to 0).
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| # shadow-green = 0
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| 
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| # Blue color value of shadow (0.0 - 1.0, defaults to 0).
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| # shadow-blue = 0
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| 
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| # Hex string color value of shadow (#000000 - #FFFFFF, defaults to #000000). This option will override options set shadow-(red/green/blue)
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| shadow-color = "#111111"
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| 
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| # Specify a list of conditions of windows that should have no shadow.
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| # shadow-exclude = []
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| shadow-exclude = [
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|   "name = 'Notification'",
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|   "class_g = 'Conky'",
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|   "class_g ?= 'Notify-osd'",
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|   "class_g = 'Cairo-clock'",
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|   "_GTK_FRAME_EXTENTS@:c"
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| ];
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| 
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| # Specify a list of conditions of windows that should have no shadow painted over, such as a dock window.
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| # clip-shadow-above = []
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| 
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| # Crop shadow of a window fully on a particular monitor to that monitor. This is
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| # currently implemented using the X RandR extension.
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| # crop-shadow-to-monitor = false
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| 
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| 
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| #################################
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| #       Fading        #
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| #################################
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| 
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| 
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| # Fade windows in/out when opening/closing and when opacity changes,
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| #  unless no-fading-openclose is used.
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| # fading = false
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| fading = true;
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| 
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| # Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
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| fade-in-step = 0.02
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| 
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| # Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03)
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| fade-out-step = 0.02
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| 
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| # The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
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| fade-delta = 4
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| 
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| # Specify a list of conditions of windows that should not be faded.
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| # fade-exclude = []
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| 
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| # Do not fade on window open/close.
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| no-fading-openclose = true
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| 
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| # Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc.
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| # no-fading-destroyed-argb = false
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| 
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| 
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| #################################
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| #   Transparency / Opacity    #
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| #################################
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| 
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| 
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| # Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
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| # inactive-opacity = 1
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| inactive-opacity = 0.8;
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| 
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| # Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
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| frame-opacity = 1.0
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| #frame-opacity = 0.5;
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| 
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| # Let inactive opacity set by -i override the '_NET_WM_WINDOW_OPACITY' values of windows.
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| #inactive-opacity-override = true
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| inactive-opacity-override = false;
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| 
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| # Default opacity for active windows. (0.0 - 1.0, defaults to 1.0)
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| active-opacity = 0.9
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| 
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| # Dim inactive windows. (0.0 - 1.0, defaults to 0.0)
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| inactive-dim = 0
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| 
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| # Specify a list of conditions of windows that should never be considered focused.
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| # focus-exclude = []
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| # focus-exclude = [ "class_g = 'Cairo-clock'" ];
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| 
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| # Use fixed inactive dim value, instead of adjusting according to window opacity.
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| # inactive-dim-fixed = 1.0
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| 
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| # Specify a list of opacity rules, in the format `PERCENT:PATTERN`,
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| # like `50:name *= "Firefox"`. picom-trans is recommended over this.
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| # Note we don't make any guarantee about possible conflicts with other
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| # programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows.
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| # example:
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| #  opacity-rule = [ "80:class_g = 'URxvt'" ];
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| opacity-rule = [
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|   "90:class_g = 'Rofi'",
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|   "90:class_g = 'Google-chrome'",
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|   "90:class_g = 'Terminator'",
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|   "90:class_g = 'Spotify'"
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| ]
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| 
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| #################################
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| #       Corners       #
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| #################################
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| 
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| # Sets the radius of rounded window corners. When > 0, the compositor will
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| # round the corners of windows. Does not interact well with
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| # `transparent-clipping`.
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| corner-radius = 4
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| 
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| 
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| # Exclude conditions for rounded corners.
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| rounded-corners-exclude = [
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|   "window_type = 'dock'",
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|   "window_type = 'desktop'",
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|   "class_g = 'Dunst'"
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| ];
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| 
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| 
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| #################################
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| #   Background-Blurring     #
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| #################################
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| 
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| 
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| # Parameters for background blurring, see the *BLUR* section for more information.
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| blur-method = "dual_kawase"
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| blur-size = 12
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| 
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| blur-deviation = true
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| 
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| blur-strength = 5
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| 
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| # Blur background of semi-transparent / ARGB windows.
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| # Bad in performance, with driver-dependent behavior.
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| # The name of the switch may change without prior notifications.
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| #
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| blur-background = true
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| 
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| # Blur background of windows when the window frame is not opaque.
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| # Implies:
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| #  blur-background
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| # Bad in performance, with driver-dependent behavior. The name may change.
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| #
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| blur-background-frame = false
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| 
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| 
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| # Use fixed blur strength rather than adjusting according to window opacity.
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| blur-background-fixed = false
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| 
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| 
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| # Specify the blur convolution kernel, with the following format:
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| # example:
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| #   blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
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| #
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| # blur-kern = ""
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| blur-kern = "3x3box";
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| 
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| # Exclude conditions for background blur.
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| # blur-background-exclude = []
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| blur-background-exclude = [
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|   #"window_type = 'dock'",
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|   #"window_type = 'desktop'",
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|   "_GTK_FRAME_EXTENTS@:c"
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| ];
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| 
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| 
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| 
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| 
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| #################################
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| #     General Settings    #
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| #################################
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| 
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| # Enable remote control via D-Bus. See the man page for more details.
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| # dbus = true
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| 
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| # Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers.
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| # daemon = false
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| 
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| # Specify the backend to use: `xrender`, `glx`, `egl` or `xr_glx_hybrid`.
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| # `xrender` is the default one.
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| #
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| backend = "glx"
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| # backend = "xrender";
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| 
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| # Use higher precision during rendering, and apply dither when presenting the
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| # rendered screen. Reduces banding artifacts, but might cause performance
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| # degradation. Only works with OpenGL.
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| dithered-present = false;
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| 
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| # Enable/disable VSync.
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| # vsync = false
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| vsync = true;
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| 
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| # Try to detect WM windows (a non-override-redirect window with no
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| # child that has 'WM_STATE') and mark them as active.
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| #
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| # mark-wmwin-focused = false
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| mark-wmwin-focused = false;
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| 
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| # Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused.
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| # mark-ovredir-focused = false
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| mark-ovredir-focused = false;
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| 
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| # Try to detect windows with rounded corners and don't consider them
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| # shaped windows. The accuracy is not very high, unfortunately.
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| #
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| # detect-rounded-corners = false
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| detect-rounded-corners = true;
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| 
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| # Detect '_NET_WM_WINDOW_OPACITY' on client windows, useful for window managers
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| # not passing '_NET_WM_WINDOW_OPACITY' of client windows to frame windows.
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| #
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| # detect-client-opacity = false
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| detect-client-opacity = true;
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| 
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| # Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
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| # rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
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| # provided that the WM supports it.
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| #
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| use-ewmh-active-win = true
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| 
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| # Unredirect all windows if a full-screen opaque window is detected,
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| # to maximize performance for full-screen windows. Known to cause flickering
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| # when redirecting/unredirecting windows.
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| #
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| # unredir-if-possible = false
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| 
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| # Delay before unredirecting the window, in milliseconds. Defaults to 0.
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| # unredir-if-possible-delay = 0
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| 
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| # Conditions of windows that shouldn't be considered full-screen for unredirecting screen.
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| # unredir-if-possible-exclude = []
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| 
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| # Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
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| # in the same group focused at the same time.
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| #
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| # detect-transient = false
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| detect-transient = true;
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| 
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| # Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
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| # group focused at the same time. This usually means windows from the same application
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| # will be considered focused or unfocused at the same time.
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| # 'WM_TRANSIENT_FOR' has higher priority if detect-transient is enabled, too.
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| #
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| # detect-client-leader = false
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| 
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| # Resize damaged region by a specific number of pixels.
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| # A positive value enlarges it while a negative one shrinks it.
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| # If the value is positive, those additional pixels will not be actually painted
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| # to screen, only used in blur calculation, and such. (Due to technical limitations,
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| # with use-damage, those pixels will still be incorrectly painted to screen.)
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| # Primarily used to fix the line corruption issues of blur,
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| # in which case you should use the blur radius value here
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| # (e.g. with a 3x3 kernel, you should use `--resize-damage 1`,
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| # with a 5x5 one you use `--resize-damage 2`, and so on).
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| # May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly.
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| #
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| # resize-damage = 1
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| 
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| # Specify a list of conditions of windows that should be painted with inverted color.
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| # Resource-hogging, and is not well tested.
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| #
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| # invert-color-include = []
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| 
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| # GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer.
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| # Might cause incorrect opacity when rendering transparent content (but never
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| # practically happened) and may not work with blur-background.
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| # My tests show a 15% performance boost. Recommended.
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| #
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| glx-no-stencil = true
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| 
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| # GLX backend: Avoid rebinding pixmap on window damage.
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| # Probably could improve performance on rapid window content changes,
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| # but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.).
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| # Recommended if it works.
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| #
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| # glx-no-rebind-pixmap = false
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| 
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| # Disable the use of damage information.
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| # This cause the whole screen to be redrawn every time, instead of the part of the screen
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| # has actually changed. Potentially degrades the performance, but might fix some artifacts.
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| # The opposing option is use-damage
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| #
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| # no-use-damage = false
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| use-damage = true;
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| 
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| # Use X Sync fence to sync clients' draw calls, to make sure all draw
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| # calls are finished before picom starts drawing. Needed on nvidia-drivers
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| # with GLX backend for some users.
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| #
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| # xrender-sync-fence = false
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| 
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| # GLX backend: Use specified GLSL fragment shader for rendering window
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| # contents. Read the man page for a detailed explanation of the interface.
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| #
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| # window-shader-fg = "default"
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| 
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| # Use rules to set per-window shaders. Syntax is SHADER_PATH:PATTERN, similar
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| # to opacity-rule. SHADER_PATH can be "default". This overrides window-shader-fg.
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| #
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| # window-shader-fg-rule = [
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| #   "my_shader.frag:window_type != 'dock'"
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| # ]
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| 
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| # Force all windows to be painted with blending. Useful if you
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| # have a glx-fshader-win that could turn opaque pixels transparent.
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| #
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| # force-win-blend = false
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| 
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| # Do not use EWMH to detect fullscreen windows.
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| # Reverts to checking if a window is fullscreen based only on its size and coordinates.
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| #
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| # no-ewmh-fullscreen = false
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| 
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| # Dimming bright windows so their brightness doesn't exceed this set value.
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| # Brightness of a window is estimated by averaging all pixels in the window,
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| # so this could comes with a performance hit.
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| # Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0)
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| #
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| # max-brightness = 1.0
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| 
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| # Make transparent windows clip other windows like non-transparent windows do,
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| # instead of blending on top of them.
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| #
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| # transparent-clipping = false
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| 
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| # Specify a list of conditions of windows that should never have transparent
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| # clipping applied. Useful for screenshot tools, where you need to be able to
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| # see through transparent parts of the window.
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| #
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| # transparent-clipping-exclude = []
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| 
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| # Set the log level. Possible values are:
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| #  "trace", "debug", "info", "warn", "error"
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| # in increasing level of importance. Case doesn't matter.
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| # If using the "TRACE" log level, it's better to log into a file
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| # using *--log-file*, since it can generate a huge stream of logs.
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| #
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| # log-level = "debug"
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| log-level = "warn";
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| 
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| # Set the log file.
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| # If *--log-file* is never specified, logs will be written to stderr.
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| # Otherwise, logs will to written to the given file, though some of the early
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| # logs might still be written to the stderr.
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| # When setting this option from the config file, it is recommended to use an absolute path.
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| #
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| # log-file = "/path/to/your/log/file"
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| 
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| # Show all X errors (for debugging)
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| # show-all-xerrors = false
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| 
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| # Write process ID to a file.
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| # write-pid-path = "/path/to/your/log/file"
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| 
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| # Window type settings
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| #
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| # 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard:
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| #   "unknown", "desktop", "dock", "toolbar", "menu", "utility",
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| #   "splash", "dialog", "normal", "dropdown_menu", "popup_menu",
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| #   "tooltip", "notification", "combo", and "dnd".
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| #
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| # Following per window-type options are available: ::
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| #
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| #   fade, shadow:::
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| #   Controls window-type-specific shadow and fade settings.
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| #
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| #   opacity:::
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| #   Controls default opacity of the window type.
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| #
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| #   focus:::
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| #   Controls whether the window of this type is to be always considered focused.
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| #   (By default, all window types except "normal" and "dialog" has this on.)
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| #
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| #   full-shadow:::
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| #   Controls whether shadow is drawn under the parts of the window that you
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| #   normally won't be able to see. Useful when the window has parts of it
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| #   transparent, and you want shadows in those areas.
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| #
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| #   clip-shadow-above:::
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| #   Controls whether shadows that would have been drawn above the window should
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| #   be clipped. Useful for dock windows that should have no shadow painted on top.
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| #
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| #   redir-ignore:::
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| #   Controls whether this type of windows should cause screen to become
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| #   redirected again after been unredirected. If you have unredir-if-possible
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| #   set, and doesn't want certain window to cause unnecessary screen redirection,
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| #   you can set this to `true`.
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| #
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| wintypes:
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| {
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|   tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; };
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|   dock = { shadow = false; clip-shadow-above = true; }
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|   dnd = { shadow = false; }
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|   popup_menu = { opacity = 0.8; }
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|   dropdown_menu = { opacity = 0.8; }
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| };
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| 
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| #################################
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| #     Animation Settings    #
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| #################################
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| 
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| animations = (
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|   {
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|     triggers = ["close", "hide"];
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|     opacity = {
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|       curve = "linear";
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|       duration = 0.1;
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|       start = "window-raw-opacity-before";
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|       end = 0;
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|     };
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|     blur-opacity = "opacity";
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|     shadow-opacity = "opacity";
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|   },
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|   {
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|     triggers = ["open", "show"];
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|     opacity = {
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|       curve = "cubic-bezier(0,1,1,1)";
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|       duration = 0.3;
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|       start = 0;
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|       end = "window-raw-opacity";
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|     };
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|     blur-opacity = "opacity";
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|     shadow-opacity = "opacity";
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|     offset-x = "(1 - scale-x) / 2 * window-width";
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|     offset-y = "(1 - scale-y) / 2 * window-height";
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|     scale-x = {
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|       curve = "cubic-bezier(0,1.3,1,1)";
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|       duration = 0.3;
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|       start = 0.6;
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|       end = 1;
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|     };
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|     scale-y = "scale-x";
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|     shadow-scale-x = "scale-x";
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|     shadow-scale-y = "scale-y";
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|     shadow-offset-x = "offset-x";
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|     shadow-offset-y = "offset-y";
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|   },
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|   {
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|     triggers = ["geometry"]
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|     scale-x = {
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|       curve = "cubic-bezier(0,0,0,1.28)";
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|       duration = 0.22;
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|       start = "window-width-before / window-width";
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|       end = 1;
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|     }
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|     scale-y = {
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|       curve = "cubic-bezier(0,0,0,1.28)";
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|       duration = 0.22;
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|       start = "window-height-before / window-height";
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|       end = 1;
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|     }
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|     offset-x = {
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|       curve = "cubic-bezier(0,0,0,1.28)";
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|       duration = 0.22;
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|       start = "window-x-before - window-x";
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|       end = 0;
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|     }
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|     offset-y = {
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|       curve = "cubic-bezier(0,0,0,1.28)";
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|       duration = 0.22;
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|       start = "window-y-before - window-y";
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|       end = 0;
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|     }
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| 
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|     shadow-scale-x = "scale-x";
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|     shadow-scale-y = "scale-y";
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|     shadow-offset-x = "offset-x";
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|     shadow-offset-y = "offset-y";
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|   }
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| )
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| 
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